Versions for TES Skyrim, GTA 4, Deus Ex Human Revolution are not working as generic for different games. Old versions of ENBSeries may work with many games which are using direct3d8 or direct3d9 (dx8, dx9), newest versions in most cases will not work for other games, as they are hardcoded to be compatible with one game only or games which use same game engine without much changes. Convertors to dx10 or d11 are useless, because graphic modifications not existing for them. At this moment only direct3d8 to direct3d9 (dx8 to dx9) convertor is done, but i'm still planning to create versions for dx5,6,7 and opengl. Some versions of convertor included in graphic mods, check them also if target game won't work properly with convertor you are using. Graphic modifications do not have patch code in most cases, unless specified in documentation, they are changing graphic effects of the games and adding new effects, so they are decrease frame rate.Ĭonvertor is special library which translate old graphic technologies to newest supported by ENBSeries, convertor standalone do not add any graphic effect. For example, patches for Silent Hill Homecoming, Deus Ex Human Revolution and TES Skyrim may help to reduce lags, stuttering, crashes, bsods, increase performance, fix strange bugs on single core cpu systems. Patch is fixing specific bugs in the game it was developed for, but some of my patches work with other games, because frequently game developers do the same mistakes. Please see the Vehicle Framework Wiki for detailed information.ENBSeries graphic modifications and patches are different. Yes, I support the compatibility of Vehicle Framework with several other of my mods: (August 2022) I strongly recommend VR Enhancements ![]() The Seamoth steering column can probably be repurposed. ![]() Interaction with the "Vehicle Upgrade Console." It would be nice to be able to change colors and names on-the-fly.Dock Interaction? For a certain class of vehicles, maybe docking can be permitted in a Moonpool or Cyclops.This can probably be fixed by dividing the canopy into an "inside" and an "outside," each of which have only one normal. Better glass shading? Notice the Atrama glass canopy is opaque.Don't simply disappear when destroyed. (November 2021).I had in mind to display information on storage and individual batteries, as well as positional damage sustained. I would like if certain modules could be taken offline by damage. Honestly I've not felt any need to implement this, but I would like VehicleFramework to include "walkers" in the future. A full suite of autopilot voice lines (November 2021).The hard part is adding a new PDA page from which you can select a destination. These would not have a walkable interior, but you would enter directly to piloting. What significant features have not yet been implemented? They can take the Stealth Module , a unique set of Depth Modules, as well as stacks of all three of the "generic" modules: What Upgrade Modules can these vehicles take? They use the same batteries, have the same kinds of storage, take the same upgrades (to an extent), and cause angst in Crabsquids with their headlights just like the normal vehicles. Please rest assured that vehicles added in this way will mesh into the game in most of the normal ways. No, I'm afraid I don't have anything quite so formal right now. Yes, you can add and remove this mod and its derivatives at will. If you are a developer, I want you to know that VehicleFramework contains about 12k lines, while the Odyssey contains about 500. ![]() If you are a user, I hope this means you will see many new vehicles in the future. This library more-or-less completely automates the process of turning a model into a real, usable-vehicle. ![]() To use the vehicles in-game, please see the Operator's Manual. ShotgunTurtle816 (Turtle autopilot voice): ShirubaFoxy ( ShirubaFoxy autopilot voice, Engine sounds):
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